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kevjon

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Registered: 03/03/07
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Reply with quote #1 

As there has been some interest in 3D aircraft modelling I thought I would start a basic mini tutorial, which shows how to create a cowling, fuselage and wing of a Nieuport 11 using the free 3D program blender. I will also give some guidance on how to uvmap so you can create some textures for your aircraft.

I've never used blender before so some of the stuff in this guide might not be the best way to do it.

Step 1
Download Blender 2.45 & install.

Download Python 2.5 for your operating system & install. Note: Python allows full functionality of the software.

Step 2
Download these 3 PDF files which teach you the basics of the interface, keyboard shortcuts and have some tutorials that are well worth going through before you start modelling aircraft.

Step3
Download Nieuport 11 Plans.
Once download I opened the blueprint in photoshop and saved it as greyscale jpg file. I then extracted from that file the top, front (with cross sections) and side views and saved them as seperate files which are then loaded into blenders windows as background images for modelling.

Step4
Divide up your blender interface into 4 3D view windows + 1 buttons window (on the right). The first of the PDF's in step2 shows how to split up windows. The way to do it is to right click on the joints between windows and split them by dragging the cursor which creates more windows.

Set the view of each window as follows. Upper left (top view), Upper right (front view), Bottom Left (side view), Bottom Right (perspective view). The top, side and front views should also be set to orthographic. 

You can maximise any of those 4 views to fill the screen by hitting the Ctl+up arrow and then go back to 4 view by Ctl+up arrow.

Once you've done that you go to file menu and save as default so that all new blender files you create will look like this, which saves setting it up all the time.

The attached image show how it should look.




Attached Images:
Name: N11_01.jpg, Views: 4801, Size: 53.49 KB



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Kevin

kevjon

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Reply with quote #2 
Step 5

Setting up the blueprints is relatively straightforward. This tutorial shows how to do it. Top view of aircraft is inserted as a background image in top 3D view. Then do the same for the side and front views. I moved the background image using the X and Y offsets so the centre of the fuselage is in line with red, green and blue viewport dividers.

Place the 3D cursor on the tip of the centre of the propellor in the top and front views (red and white circle in the image above). Then move the background image of the side view to align the tip of its propellor with the 3D cursor. This ensures that all 3D views are aligned in 3D space so when you start modelling objects it should align with the blueprints.



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Kevin
NeilF92

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Registered: 11/20/06
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Reply with quote #3 
Ok  -  I  cropped  the  3 views  to  exactly  the  nose /tail/wing  tips  and  have  the  three  background views  positioned  as   shown  -i.e.  with the cursor aligned  on  the  prop spinner  centre in  all  three .
I also cut  and  repasted  the fuselage  section  views  into the  front  view .

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PeteWenman

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Reply with quote #4 

I've got the three views plugged in, but I can't download the pdf. tutorials and so am having a bugger of a time try to work in the windows.

P

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NeilF92

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Reply with quote #5 
Hi  Pete  -  I  couldnt  download  the  PDF  either for  some  reason. I  used  the  manual from  the  Blender  Help instead
I only " think"  I  have achieved  the initial set  up  - we  shall see!

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kevjon

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Reply with quote #6 
Not sure why you guys are having trouble downloading the PDF's but not to worry as all the info that is in the PDF is available on the same web page in html format which is a lot easier to navigate than the PDF as all the links are there to take you straight to where your want to go.

If you scroll further down the page where the pdf's are you'll see the section called beginners tutorial. Click on the link titled "Learn the blender window system". This teaches you how to split up the Blender interface into several windows.

Dividing up the blender interface is indeed a bit of tricky business till you get the hang of it but without instructions I doubt anybody could work it out...so Pete I can fully appreciate your frustration.

Neil...good to hear you got that part all sorted.

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NeilF92

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Reply with quote #7 
Hi  Kevin
One  simple  thing  bugs  me  - I can't   find  how  to  delete  two  blend files  I created  but  no  longer   wish  to  retain.
I  tried  to  save a version  as  a  JPEG  but it  automatically  sticks ."blend" onto  the end  and I  want rid  of the two  screw  ups.
also
I  have  the  tip  of  the  prop  in  the  top  view  resting  on  the red  line   - yours  runs  through  the middle  of  the  plane . The  green line bisects  the  fuselage  as  in  yours. Does  this  matter  as  long  as  the  cursor is located  at  the  spinner  in  all  three  views? 
cheers
Neil

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kevjon

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Reply with quote #8 
Neil

Go to windows explorer and navigate to the directory where you saved the blend files, highlight them and delete.

You should save your work as *.blend not as jpg.

If the 3D cursor lines up with the same spot on the plans in all 3 Views it still should be ok. It is good practice though to align your blueprints centrally on the grid (which is the green, red and blue lines). It sometime makes mirror and transform operations a bit easier.

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Kevin
felixdk

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Reply with quote #9 
Guys,
  I'm runnin' on empty tonight, but I'll catch up ASAP.  Hopefully others will join in and we can have a squadron of N.11s.


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kevjon

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Reply with quote #10 

Felixdk

No Problem. I'll post a new update every now and then and when you guys get a chance to have a go in blender, just post any questions you might have. There is no need for us all to be working at the same pace which is always going to difficult with busy lives etc.

The tyre

Rather than start with cowling I decided to start with something a bit easier...the tyre.
 
Align your 3D cursor with centre of the wheel in the front and side views.
Spacebar->Add->Mesh->Torus. I chose 1 for dia and .15 for inside dia and then 8,8. I can't seem to find a way to modify the parameters of the Torus once it is created so it is best to make it proportionally the right size from the start. May require a couple of goes.

Note: For circular items like wheels and cowls, I usually make them 8 sided but you could go down as low as 5 which will still give a nice smooth circle once subsurf is applied.

Once the torus is created go back to object mode and scale wheel to dia of wheel on blueprints. (See Image). Note: how the blueprints fit neatly inside my 8 sided torus, this is required because the subsurf modifier tends to pull everything in.

Then click on add modifier from button panels and choose subsurf and set levels to 2.

This will then give us a nice smooth tyre.

Attached Images:
Name: N11_02.jpg, Views: 4703, Size: 39.93 KB



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Kevin

kevjon

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Reply with quote #11 
The Wheel Hub

Wheel hub is a pretty easy thing to model. For the tyre we used subsurf to round it all out and make it smooth. I'm going to model the hub without using subsurf just to show other techniques that can be used to model details. Not everything you model needs subsurf applied to it.

Go to side view

Space->Add->Mesh->Cylinder. I chose 48 sides, 1 and 0.2 for the paramenters.

Go to front view and select all the faces on the outside face of the wheel hub and extrude 4 times with the E key.

Go to the side view and scale the cylinder down to match the dia of the wheel hub.

Select the tyre and press the H key to hide the tyre while your work on the hub. Alt H will unhide the tyre later on.

Go to front view and select the two end rows of vertices with the B key. and scale them down to the dia of axle protrusion.

Unhide the tyre and then

Move and scale vertices as required for the rest of the hub until they match the blueprint and tyre.

Attached Images:
Name: N11_03_Wheel_Hub.jpg, Views: 4677, Size: 49.64 KB



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Kevin

PeteWenman

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Reply with quote #12 


Ok so we differ here



Seems my aligments are out, despite the windows being
topleft - top,
top right - front,
and bottom left - side.

thoughts ?

Also out of interest I'm I the only one who has a corrupted N11 download. The nose of the Neuiport is missing on the top view, as is the upper wing on the side view.

Pete


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kevjon

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Reply with quote #13 
Pete

It appears your side view is set to front view.
If you look at my side view you'll note the cursor at the bottom left of the window is green and blue while yours is red and blue (like the front view).

Its quite odd the way blender works in this regard so easy to get confused.

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Kevin
felixdk

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Reply with quote #14 
Pete and Neil,

  Here are the tutorial .pdf files that you were having trouble downloading.  See if you have better luck downloading from our server.

 
Attached Files:
pdf Blender_3D-_Noob_to_Pro_-_Beginner_Tutorials.pdf (2.64 MB, 565 views)
pdf Blender_3D-_Noob_to_Pro_-_Advanced_Tutorials.pdf (1.17 MB, 530 views)
pdf Blender_3D-_Noob_to_Pro_-_Miscellaneous_Tutorials.pdf (1.37 MB, 449 views)

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Don

"Hey Rocky, watch me pull a rabbit out of my hat!."

PeteWenman

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Reply with quote #15 

Guys hi

Ok I'm sorted with the axis, and did manage to create a wheel.



I'm stuck on the cylinder however.

Quote:
Go to front view and select all the faces on the outside face of the wheel hub and extrude 4 times with the E key.


Sounds so easy, however I have not yet worked out how to select, and when I push E I get further options. Still it's kinda fun

P



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